Wednesday, 17 March 2010
Blog problems
In the blog post called "Progress Update: Modelling the Dog" there has been problems. It was fine in the "New Post" section but when it is published onto the blog gaps appear. I could not solve this, sorry hope you can understand it.
Final Opinion
From this assignment, I am pleased with the modelling and the rigging of my dog, but I would like to try and improve the animation in my spare time.
I really enjoyed going through the experience of modelling and rigging a character especially as it is the first time that I have ever properly completed a task using these methods. I also enjoyed designing my dog and thinking about what film I would like to use and insert the dog into.
Overall, this has been one of my favourite assignments as I feel that I have learnt a lot about creating characters which I would like to keep doing in my spare-time. I also think that it was very challenging as a lot of it was new to me and because it was at the same time as a very difficult group assignment.
Monday, 15 March 2010
Compositing Problems
Today I set out to put my animation together by doing the compositing and updating my blog. When I tried this process I experienced a problem with the rendered scenes from Maya they would not seem to fill in the gaps planned e.g. so the sequences of the dog moving did not last as long as they were made to in Maya. After many hours of trying to sort this out and looking things up on the internet I accidently imported one of the sequences again. When I was about to delete the clip I noticed that it was longer than the earlier version! PHEW! what a relief!
Learnt a Lot
In this assignment I have learned many new things in Maya. For example My dog (Damon) is the first model that I have created myself in Maya. In the past I have always animated with a model that I have been given. I also learned a lot when rigging my character. At the start of the assignment I didn't know anything about rigging but I used various tutorials that I found on YouTube, websites or in books to build my knowledge.
Other firsts on this assignment are:
Maya Live
More sophisticated texturing
Other firsts on this assignment are:
Maya Live
More sophisticated texturing
Schedulue
Sunday, 14 March 2010
Texture Choosing
I started asking myself before I rendered the scene "do I really want the dog to be a glowing ghost?". I thought about it and took screen shots (below) of my favourite choices. I decided that I wouldn't make him a glowing ghost because in most serious adult films (including The Shining) ghosts appear as normal human beings.
Here is the texture that I am going to use (above)

Here is the texture that I am going to use (above)
In this texture I added some transparency as well as a glow (below)

Here is my original idea of what to use as the texture, the dog with a glow but no transparency.

This picture below was probably my second favourite partly see-through and with not too much glow. One reason I didn't choose this however is because I decided I wanted the viewer to make the choice of whether it is a ghost or not (this is a little too ghost like).

Texture Looks Strange After Rendering
I had an unusual problem when I was trying to render. I had finished the animation and added the lighting so I started to render it all and here is what it came out like.

This was confusing to me as it was rendering just the eyes and collar. Also I test rendered the scene first and this is how it came out.

With no problems!

This was confusing to me as it was rendering just the eyes and collar. Also I test rendered the scene first and this is how it came out.

With no problems!
Lighting
Today I did most of the lighting and I am quite pleased with it. I originally wanted to use "spot lights", but today, while I was adding them to the scene, I found that "point lights" worked better for certain room lights.
Monday 15th
Now I have rendered the scene I am not so pleased with the lighting though. I feel that it looked much better when I test rendered the scene in Maya. This highlights the importance of testing and also of lighting itself!
Monday 15th
Now I have rendered the scene I am not so pleased with the lighting though. I feel that it looked much better when I test rendered the scene in Maya. This highlights the importance of testing and also of lighting itself!
Saturday, 13 March 2010
Is the Head Moving as Much as it Should Be...?
After wondering about the leg movement, times and positioning, I started to wonder if the dogs head should be moving to the side when each paw is moved forward or just twice when all four legs are moved. I checked to see if I was correct with moving to the side twice and I was. I think I need to become more confident about my opinions (however, it is always worth checking out the facts).
Wondered if My Dog was Walking Correctly
Today I concerned whether my dog model was walking correctly when it was being animated. It was walking in the order shown in the diagram below.

To ensure I was correct, I checked actual dogs and animated dogs walking in videos and films.
I also wanted to check Up as that is a 3D film and it is the one that has the most similar dogs (obviously not similar quality though....in their dreams)

To ensure I was correct, I checked actual dogs and animated dogs walking in videos and films.
I also wanted to check Up as that is a 3D film and it is the one that has the most similar dogs (obviously not similar quality though....in their dreams)
Finished Dog Walk .... But Broke an IK/FK Handle!
Last night I finished all of the dog walking scenes ... but then an IK handle got broken! I lost quite a lot as when I opened the last saved file, not all of the dog model was there! How annoying! this was late at night so I decided to pack up for the night as I felt very frustrated. I thought that I would get up very early in the morning to redo this and start getting on with my work! I got up at 7 (very early for me, I'm a late night person) and got the walk back and got quite a lot of my work finished.
Tuesday, 9 March 2010
Monday, 1 March 2010
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